FAR Colony (FARC) is a space strategy game, either turn-based or in realtime according to the player's choice, that taking place in a hard science-fiction future.
The plot is about the setup of one of the first extrasolar colony, based on a semi or fully private/public initiative according to the options chosen at the start of a game, a certain number of years after that the first manned interstellar experimental flight occurred.
The player will have, in a first phase, one standard year (Earth based) to settle and make his colony viable, and also to answer favorably to the goals imposed to the player's faction via the objectives of the Colonization Phase.
The final outcome after this year will be decided, according to the Colonization Viability Score that will evolve during these 365 standard days, which will open to a fully or partial independence or, in the worst case, a proof that the colony can't sustain itself and isn't viable. Of course this outcome will also depend of the faction of allegiance the player will chose.
The second phase will be a sandbox one in which the player is more or less free, accorded to the outcome, to develop his own faction.
Of course the dependence status isn't written in stone and can evolve to independence, by policies...or by force for example.
Outside of this, the orbital object (a planet or an an asteroid) will also provide some challenges; via its weather system, and its fauna and flora if the object has any.
You must note that the game is asymmetrical, which means that at the contrary of many other space strategy games the player doesn't start at a same level as the other factions when a game begin. That doesn't means that the game is impossible to play, nor the player can't compete against the other factions, even the major ones. Partly because space is big and impossible to entirely control with a handful of spacecrafts, and also because of the size of the earthling nations. Bigger doesn't means better or more powerful, it means also a lot more of problems, even without taking in consideration the geopolitical tensions on Earth, and also across all the Sol system, between all theses factions.
The background of FARC, even if more optimistic for anything space related, isn't all rosy; the game begin after a certain period of chaotic development through the 21st and 22nd centuries, and at the start of the game some of the geopolitic blocks are even in some sort of cold wars between each other, due to economical competition and the extrasolar expansion of these factions.
The player begin the game after the dust settled... a bit.
But History is never able to bust hope nor the exaltation of discovery and adventure... at least not indefinitely.
Here are the parts of the game system that are already implemented:
- the Colonization Phase System (CPS) which manage the first part of the game)
- the mission system for the space units; the colonization and interplanetary transit mission
- the Colony Simulation Model (CSM) which manage each colony's data and events
- an embedded help system (a bit like the civilopedia from the game Civilization IV)
- a Socio-Political Matrix (SPM) that manage the policies and memes
- an unified interface for macromanagement purposes including actually the management of the player's faction and the research & development (part incomplete yet at this time)
- an infrastructure management system including: Conversion/Assembling/Building , a transition phase, the modes of production and the custom effects
- a production system which manage the production matrix, the energy equilibrium of a colony, and the reserves consumption.
- the basics of a Research and Development System (RDS) which manage the theories and technosciences.
FARC is developped in Delphi and use GLScene has its basic 3d framework and the TMS suite for many elements of the interface.
Other tools used for the game are: OpenOffice, Notepad ++, Fractal Terrains, Maya, Blender, FBX Converter and Photoshop.
The whole is stored in a dusty 3930K/32gb computer.
FAR Colony is distributed under the GPL 3 license and is free but not open source.
Most of its assets are released under Creative Common Licenses and other open source/free licenses.
Please refers to the credits in-game for all the details.
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