The player's faction has statuses that indicate the link of allegiance regarding the faction of origin from which belongs the colony.


There are 3 of them:

       

- Economic: concern anything about the economy, the trade system and the research and development of the faction.

       

- Social: concern anything with the political systems, the administrations, the population and its culture.

       

- Space & Military: concern anything about the building, management and control of space and military units.


Each status has a level going with a range from 0 to 3. The details of these are below:


Status Level

Status

0

not viable, it's a game failure situation because the colony can't sustain itself

1

stable but fully dependent, the worst yet playable case, it's also at this level that the player's colony start

2

semi-dependent: dependence in which the player can apply some change within a certain range

3

fully independent


So if the player's faction has a level 3 in all the status, it is fully independent.


At the start of a game, the player's faction begin at level 1 for each category, excepted if specified.


Also the objectives are grouped in these three status.

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