Social Disorder is a social state worst than Unrest, it indicate there's multiple strikes and wide manifestations initiated by the population.

This event applies modifiers according to the level from the result of the Cohesion test.

If this event is triggered, it cancel Unrest or Uprising event. In fact between Unrest, Social Disorder and Uprising, only one of them can be active.


Conditions Trigger


Occurs as the result of a Cohesion test.


Duration


The event is resident without a duration (duration= 0).


Game Effects


The applied modifiers and over time processes are different regarding to the Test Level, generated during the Cohesion test.


- For Level 1 [light]


Influence on

Starting Modifier

Over Time process

Economic & Industrial Output

-18%

-2% / week

Tension

+14%

+2% / week


- For Level 2 [mild]


Influence on

Starting Modifier

Over Time process

Economic & Industrial Output

-23%

-2% / week

Tension

+17%

+3% / week


- For Level 3 [mild]


Influence on

Starting Modifier

Over Time process

Economic & Industrial Output

-28%

-3% / week

Tension

+20%

+4% / week


- For Level 4 [mild]


Influence on

Starting Modifier

Over Time process

Economic & Industrial Output

-33%

-4% / week

Tension

+23%

+4% / week


- For Level 5 [average]


Influence on

Starting Modifier

Over Time process

Economic & Industrial Output

-38%

-4% / week

Tension

+26%

+5% / week


- For Level 6 [serious]


Influence on

Starting Modifier

Over Time process

Economic & Industrial Output

-43%

-5% / week

Tension

+29%

+6% / week


- For Level 7 [serious]


Influence on

Starting Modifier

Over Time process

Economic & Industrial Output

-48%

-6% / week

Tension

+32%

+6% / week


- For Level 8 [critical]


Influence on

Starting Modifier

Over Time process

Economic & Industrial Output

-53%

-6%/ week

Tension

+35%

+7% / week



How to Resolve It


The event is resolved, or at least diminished in importance, by raising the Cohesion value that permit to have better results with the Cohesion test.

Raising the Cohesion value will raise the probability to resolve the event by a success result during a next Cohesion test.


Cancellation / Update Rules


- if a new Cohesion test result is a 'success' or the event is resolved by a recovering method.

- if a new Cohesion test result is a Unrest or a Uprising, the event is overridden by the new CSM event.

- if a new Cohesion test result is a Dissident Colony, the event is immediately cancelled.

Created with the Personal Edition of HelpNDoc: Easy to use tool to create HTML Help files and Help web sites